Guillaume Gilet
Professeur, Faculté des sciences
FSCI Département d'informatique
Présentation
Expériences académiques
- Professor. (2021-). Université de Sherbrooke. Sherbrooke, Quebec, Canada.
Publications
Articles
- Pascal Guehl, Rémi Allègre, Guillaume Gilet, Basile Sauvage, Marie-Paule Cani, Jean-Michel Dischler. (2025). Multi-Dimensional Procedural Wave Noise. ACM Transactions on Graphics. DOI
- Josué Raad, Arthur Delon, Mickaël Ribardière, Daniel Meneveaux, Guillaume Gilet. (2025). Real-time procedural resurfacing using GPU mesh shader. Computer Graphics Forum. DOI
- Nicolas Lutz, Arnaud Schoentgen, Guillaume Gilet. (2024). Fast orientable aperiodic ocean synthesis using tiling and blending. Proceedings of the ACM on Computer Graphics and Interactive Techniques. DOI
- Olivier Therrien, Yannick Levesque, Guillaume Gilet. (2023). Screen space indirect lighting with visibility bitmask. The Visual Computer. DOI
- Arthur Cavalier, Guillaume Gilet, Djamchid Ghazanfarpour. (2019). Local spot noise for procedural surface details synthesis. Computers and Graphics. DOI
- Nicolas Pavie, Guillaume Gilet, Jean-Michel Dischler, Eric Galin, Djamchid Ghazanfarpour. (2016). Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis. Computer Graphics and Visual Computing (CGVC).
- Yoann Weber, Vincent Jolivet, Guillaume Gilet, K. Nanko, Djamchid Ghazanfarpour. (2016). A phenomenological model for throughfall rendering in real-time. Computer Graphics Forum. DOI
- Nicolas Pavie, Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour. (2016). Procedural Texture Synthesis by Locally Controlled Spot Noise. Computer Science Research Notes.
- Yoann Weber, Vincent Jolivet, Guillaume Gilet, Djamchid Ghazanfarpour. (2015). A multiscale model for rain rendering in real-time. Computers and Graphics.
- Guillaume Gilet, Basile Sauvage, Kenneth Vanhoey, Jean-Michel Dischler, Djamchid Ghazanfarpour. (2014). Local random-phase noise for procedural texturing. ACM Transactions on Graphics.
- Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour. (2012). Multi-scale Assemblage for Procedural Texturing. Computer Graphics Forum. DOI
- Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour. (2012). Multiple Kernels Noise for Improved Procedural Texturing. The Visual Computer. DOI
- Guillaume Gilet, Jean-Michel Dischler. (2010). An Image-Based Approach for Stochastic Volumetric and Procedural Details. Computer Graphics Forum.
Articles de conférence
- Céline Roudet, Farès Belhadj, Basile Sauvage, Maxime Maria, Guillaume Gilet, Jean-Jacques Bourdin. (2025). Four years of sharing teaching practices within the French Computer Graphics community. DOI
- Yoann Weber, Vincent Jolivet, Guillaume Gilet, Djamchid Ghazanfarpour. (2015). Rendu multi-échelle de pluie et interaction avec l'environnement naturel.
- Guillaume Gilet, Alexandre Meyer, Fabrice Neyret. (2005). Point-based rendering of trees. DOI
Documents de travail
- Theo Jonchier, Arthur Cavalier, Thibault Tricard, Guillaume Gilet, Stephane Merillou. (2022). Porous Flow and Sediment Transport Simulation for Physically-Based Weathering.
